Aftershock

Mar. 9th, 2010 06:00 pm
[identity profile] deadcellsk8r.livejournal.com
[Having "survived" a rather awkward reunion with his BLACK/DEAD CELL comrades, the ridiculous calypso drum and Caribbean gear was stuffed in a dumpster; to be hopefully forgotten out of sight and mind. The next thing to do? Return back to his task at hand... finding Nebbiolo-style wine spots to place the remaining rubber duckies. Remember those? Yep, that's still the master plan at present. So if you pass the portly soldier in the hall, feel free to ask for one.]
[identity profile] deadcellsk8r.livejournal.com
[Remember all those toy "GA-KO" ducks on the third level?
They seem to be missing now... but only because someone had gathered and tossed them off in random spots around the building - in bathrooms, coffee pots, water fountains, the apiary -- you name an odd location, it might've been left there.
However, unlike the previous look of the toy - they all featured a wind-up key stuck in the back of them and motorized feet to walk on their own once wound. And if you're lucky, you might just catch the in-line skating, rotund fellow tossing and/or setting down a few around the halls.]
[identity profile] deadcellsk8r.livejournal.com
[So, uh... there's a rather portly man in the first floor main lobby, hunched over and tinkering with something. He's pretty engulfed in the effort, and frankly the mumbled words coming from him sounded something like... a classic rock song. Odd? Possibly.
Or is this the normal pace of things in FM!...? Intrigued by the guy? Step up and find out what he's up to At your own risk, of course.]

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